Best approach to accessible versions of Visual Novels
Fri, Sep. 13th, 2013 08:27 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I make the odd visual novel (both original and fannish): interactive games told through text and static images (mostly of sprites with varying expressions). Some use sound but mine don't. As an example, here's a fan game I made for Mass Effect.
It bothers me how inaccessible my Visual Novels are given that the story is mostly told via text. The creator of Renpy (the language I and many VN creators use) has said he would add text reader support if he could but it's not practical.
So I was wondering: if you are someone who finds visual novels innaccessible but would otherwise be interested in playing them, what would be your preferred approach to an accessible version of the story?
( Read more... )
It bothers me how inaccessible my Visual Novels are given that the story is mostly told via text. The creator of Renpy (the language I and many VN creators use) has said he would add text reader support if he could but it's not practical.
So I was wondering: if you are someone who finds visual novels innaccessible but would otherwise be interested in playing them, what would be your preferred approach to an accessible version of the story?
( Read more... )