jesse_the_k: Female head inside a box, with words "Thinking inside the box" scrawled on it. (thinking inside the box)
[personal profile] jesse_the_k
Video Game Accessibility: A Legal Approach
George Powers, Vinh Nguyen, Lex Frieden

The authors all work at the Southwestern (U.S.) ADA Tech Assistance Center, so they're familiar with the law and its limitations. They believe a legal approach would result in more, lasting access.

Video game accessibility may not seem of significance to some, and it may sound trivial to anyone who does not play video games. This assumption is false. With the digitalization of our culture, video games are an ever increasing part of our life. They contribute to peer to peer interactions, education, music and the arts. A video game can be created by hundreds of musicians and artists, and they can have production budgets that exceed modern blockbuster films. Inaccessible video games are analogous to movie theaters without closed captioning or accessible facilities. The movement to have accessible video games is small, unorganized and misdirected. Just like the other battles to make society accessible were accomplished through legislation and law, the battle for video game accessibility must be focused toward the law and not the market.

Full article in Disability Studies Quarterly
http://dsq-sds.org/article/view/4513/3833
zizi_west: Quasar drenched in water vapor: NASA (Quasar)
[personal profile] zizi_west
Call for Papers: Disability Studies Area 35th Annual Conference of the Southwest Popular / American Culture Association
“Popular and American Culture Studies: Yesterday, Today, and Tomorrow”
Albuquerque, New Mexico, February 19-22, 2014

Submission Deadline: 1 November 2013
Submission Address: http://conference2014.southwestpca.org/ Read more... )
jesse_the_k: mirror reflection of 1/3 of my head, creating a central third eye, a heart shaped face, and a super-pucker mouth (Default)
[personal profile] jesse_the_k
[Jesse notes: This is a call for proposals for an academic conference in disability studies, not an actual event at any Comic-Con]

This symposium will provide participants with the opportunity to engage in a broad array of reflective discussions about the representations of disability that exist “beneath the surface” and explicitly within mainstream popular cultures both nationally and internationally, particularly the popular culture phenomena that are comic books, graphic novels, and manga.

April 2013 - Syracuse University - Syracuse, NY USA

DEADLINE for Proposals EXTENDED until: January 25, 2013

Michael Bérubé tells us that “every representation of disability has the potential to shape the way ‘disability’ is understood in general culture, and some of those representations can in fact do extraordinary powerful—or harmful—cultural and political work” (1997, p. B4).

More details available on their site:
http://crippingthecon.com/?page_id=63&wpmp_tp=1

I've linked to the mobile version because the full-screen is not very accessible to me as a large print user (and WordPress sites, I've heard it told, are wicked difficult to make accessible). See my next post.

Web: http://crippingthecon.com or http://crippingthecon.info
Twitter: [twitter.com profile] cripcon
Facebook: https://facebook.com/CrippingTheCon

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