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Video Game Accessibility: A Legal Approach
George Powers, Vinh Nguyen, Lex Frieden
The authors all work at the Southwestern (U.S.) ADA Tech Assistance Center, so they're familiar with the law and its limitations. They believe a legal approach would result in more, lasting access.
Video game accessibility may not seem of significance to some, and it may sound trivial to anyone who does not play video games. This assumption is false. With the digitalization of our culture, video games are an ever increasing part of our life. They contribute to peer to peer interactions, education, music and the arts. A video game can be created by hundreds of musicians and artists, and they can have production budgets that exceed modern blockbuster films. Inaccessible video games are analogous to movie theaters without closed captioning or accessible facilities. The movement to have accessible video games is small, unorganized and misdirected. Just like the other battles to make society accessible were accomplished through legislation and law, the battle for video game accessibility must be focused toward the law and not the market.
Full article in Disability Studies Quarterly
http://dsq-sds.org/article/view/4513/3833
George Powers, Vinh Nguyen, Lex Frieden
The authors all work at the Southwestern (U.S.) ADA Tech Assistance Center, so they're familiar with the law and its limitations. They believe a legal approach would result in more, lasting access.
Video game accessibility may not seem of significance to some, and it may sound trivial to anyone who does not play video games. This assumption is false. With the digitalization of our culture, video games are an ever increasing part of our life. They contribute to peer to peer interactions, education, music and the arts. A video game can be created by hundreds of musicians and artists, and they can have production budgets that exceed modern blockbuster films. Inaccessible video games are analogous to movie theaters without closed captioning or accessible facilities. The movement to have accessible video games is small, unorganized and misdirected. Just like the other battles to make society accessible were accomplished through legislation and law, the battle for video game accessibility must be focused toward the law and not the market.
Full article in Disability Studies Quarterly
http://dsq-sds.org/article/view/4513/3833