Finally! Why It’s Harder to Hear Dialogue These Days
Sat, Sep. 27th, 2025 01:20 pmDallas Taylor, 20k.org’s founder, points out video games have solved this problem: most permit users to individually adjust the loudness settings for
- music
- sound effects
- dialogue
Movie sound, on the other hand, is designed to be impressive in a great big theater. But of course most of us watch the screen sector’s output at home.
https://www.20k.org/episodes/subtitleson has both the 30-minute audio and a transcript
I’m a big fan of this podcast, which is often disability-adjacent. In its nine years, it's covered how artists shape sound to convey meaning, how manufacturers tune their devices to be friendly, and how Beethoven created great music when he couldn’t hear at all.
Not surprisingly, many fans work with sound. Taylor solicited listener-produced contributions; I enjoyed the sixteen he chose. The overall winner celebrates the sonic scrapbook a Canadian sound designer keeps of his blind son’s upbringing, and introduces generational delight to the stop announcements on the Montreal transit system.
Accessibility Issue: I couldn’t open the SquareSpace transcript window using my tab key (crucial for those of us who don’t use mice) so I hope this highlight link to the control opens the transcript—let know about trouble/solutions in the comments.
(no subject)
Date: 2025-09-27 08:29 pm (UTC)In the page source, the transcript "link" is an HTML h2 inside two divs, which means only JavaScript (Firefox thinks it's jQuery) is checking for a click event. I think that may be why a keyboard-run cursor doesn't find it.
ETA Also! Thank you for linking to this--podcasts and I don't get on, generally, but ones with transcripts on cool topics are definitely worth a few minutes.
(no subject)
Date: 2025-09-27 11:39 pm (UTC)Thanks for the specifics. I couldn't get Safari/Mac or Chrome/Mac to respond either. I emailed them about it.
(no subject)
Date: 2025-09-27 09:10 pm (UTC)Their arguments here are very convincing and I hope they "fall on listening ears" lol.
Ha ha ha
Date: 2025-09-27 11:38 pm (UTC)I was buffaloed by the comparison between video game and cinema sounds. Games happen in personal space--the sound usually through a headset, the controller in your hands. Old-style movies are fundamentally public, but that's not how we experience them anymore.
(no subject)
Date: 2025-09-27 10:12 pm (UTC)”As accessible as possible“
Date: 2025-09-27 11:36 pm (UTC)is my goal, as well.
Unfortunately, they don't tag their shows consistently. Search reveals five episodes mentioning audio description and designing audio games with blind consultants Steve Saylor and Connor Scott-Gardener and nine shows that include 'accessibility'.
(I just emailed them suggesting they tag better, fix the transcript issue, and yikes! their "submit a comment" page endlessly cycles through every color of the rainbow in 20 seconds)
(no subject)
Date: 2025-09-27 11:39 pm (UTC)Transcripts are our friends
Date: 2025-09-28 10:40 pm (UTC)...because reading is faster than listening!
(no subject)
Date: 2025-09-28 11:10 am (UTC)(no subject)
Date: 2025-09-28 10:35 pm (UTC)Yeah, it's not our imagination, nor just noise-induced hearing loss (although there's certainly some of the latter in my case).
(no subject)
Date: 2025-09-28 06:43 pm (UTC)I want the video game
Date: 2025-09-28 10:39 pm (UTC)options!
Our latest stream tool is a Roku Streambar, which has a "dialog boost" feature. But captioning/subtitles works damn well for most. (Except HULU and Peacock. Disney's captions are A++, but HULU's are terrible. Peacock's are autocraptioned by some cursèd Limited Language Monster.)
(no subject)
Date: 2025-09-30 08:23 pm (UTC)(no subject)
Date: 2025-10-29 11:21 pm (UTC)Not just you, not just us, we're the aging boomer bulge ready to disrupt the sound mix industry1